Development Documentation

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OpenTTD Development Documentation
HAL (Hardware Abstraction Layer)

Audio
Music
Graphic

Window System

Using the Window System
Events used by the Window System
Colour codes that exist in OpenTTD

Patches

HOWTO - Add a patch option
HOWTO - Do a savegame BUMP

The Map / Scenario

Understanding the Dynamic Landscape Array
Understanding the SaveGame Handler
HOWTO - Create good Scenarios
HOWTO - Add New Town Name Generators

The actual simulation

Vehicles
Using Orders
Pathfinding
Ratings
Train Acceleration

Language and Strings

Using OpenTTD Strings

Multiplayer

The Core Interface

Starting a Server
Connecting to a Server
Using the list of LAN/Internet Games

The OpenTTD TCP Protocol
The OpenTTD UDP Protocol
HOWTO - Debug desyncs

Ingame Console

The Console Window
Using Console Scripting
HOWTO - Add Functions/Commands to the Console
HOWTO - Add Variables to the Console
HOWTO - Direct Variable Access using ICONSOLE_VAR_POINTER
OpenTTD Console Commands
OpenTTD Console Variables
Development History

Contents

[edit] Compiling and Code Guidelines

[edit] Aspects of OpenTTD Development

[edit] HAL (Hardware Abstraction Layer)

  • Audio
  • Music
  • Graphic

[edit] Window System

[edit] Patches

[edit] The Map/Scenario

[edit] The actual simulation

[edit] Language and Strings

[edit] Multiplayer

[edit] See also

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