Comparison of OpenTTD and TTDPatch features

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Here you have a small comparative between OpenTTD and TTDPatch Features

If you are a regular TTDPatch user, you will notice that many similar things are implemented differently in OpenTTD. Not all features are compatible with TTDPatch.

Contents

[edit] TTDPatch features in OpenTTD

These features work exactly the same as in TTDPatch. Some of them need to be activated in the Configure patches window.

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Note
List is currently incomplete!


[edit] TTDPatch features currently not in OpenTTD

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Note
List is currently incomplete!


  • Path Based Signals (PBS) (available in 0.7.0)
  • Low memory version
  • More airports per city (available in OpenTTD 0.7.0)
  • Abandoned Roads (WIP)
  • Catenary wires over third rail type
  • Signals that will only let selected trains/train types through (Restrictive signalling)
  • Signals that change red/green state depending on various map state (Programmable signalling)
  • Signals that are only stopping locations from one side (Through signals)
  • Direct construction of non-connected stations (also called Distant-join Stations)
  • Non-straight and junction bridge heads (Custom Bridgeheads)
  • Selection of which disasters may or may not happen (Plus some non-disasters: plane crashes and train/rv crashes)
  • Automatic creation of presignal setups
  • Configurable steam plumes for steam engines
  • Independent acceleration model settings for all motive power
  • ~25 different town growth controls

[edit] Features that are significantly different in OpenTTD

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Note
List is currently incomplete


  • Checkpoints.
  • New AI (Stalled).
  • Two new bridges instead of raise Bridges speed limit.
  • Drag and drop for most tools.
  • Convert rail (from and to rail, monorail, maglev).
  • Sell entire train.
  • New buttons in GUI instead of shortcuts.
  • Drag and Drop signals (Auto-Signals).
  • Configure most Patches inside the game.
  • Landscaping toolbar.
  • Servicing intervals in percentage of max. reliability.
  • More detailed performance ratings.
  • Extra Viewport.
  • Ability to move company HQ.
  • Magic bulldozer cheat to remove industries etc.
  • Autoreplace in OpenTTD uses manual selection. This differs from TTDPatch which uses automatic selection based on criteria supplied via newgrf.
  • Clone Vehicle is available for all vehicle types in OpenTTD, but only trains in TTDPatch.
  • Station tile/platform removal

[edit] See also

[edit] Comparison Chart (Not exhaustive)

Feature OpenTTD TTDPatch Notes
Construction
Halftile foundations Done Not done (Also known as anti- zig, zag foundations.)
Multistop for road vehicles Done Not done
Custom bridge heads WIP Done was worked on by peter1138 TT Forums topic
Enhanced bridge construction Done Not done
Build track above tunnel entrances Not done Done All Track directions allowed. Automatic track construction for depots also supported.
General
Working multiplayer Done WIP
Bigger maps Done Not done Possible, but would require tremendous amounts of work in the Patch.
Subsidiaries Not done Done
GUI
Extra Viewport Done Not done
Player faces extended Done Not done TT Forums topic
Autorail tool Done Not done TTDPatch drags railway in any direction instead.
Drag railway in any direction Not done Done OpenTTD uses autorail to drag in any direction
Measurement tool Done Not done TT Forums topic
NewGRF
Date-dependent track/road graphics (newroutes) Not done WIP
NewHouses Done Done
NewCargo Done Done
NewIndustries Done Done
Vehicles
New airports Done WIP Being worked on as a new GRF feature by Csaboka.
Path Based Signaling Done Done
New pathfinder Done WIP Being worked on by Eis_os
Routing restrictions at signals WIP Done The MiniIN restricts based on maximum speed, with global settings (fast/medium/slow). TTDPatch restricts based on one or more of power, weight, length, next order, maximum speed, and nearby signal status; combined with any combination of or, and, and xor; with per-signal settings.
Yellow signal state WIP Not done
New signals Not Done Done
New objects (eyecandy) WIP WIP
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